Brainstorm’s advanced yet user-friendly products meet today’s rapidly evolving broadcast, film and AV market’s requirements by providing state-of-the-art real-time 3D graphics, VP/XR (Virtual Production & Extended Reality), AR (Augmented Reality) and virtual studio solutions. Brainstorm’s client base includes large broadcasters, smaller and regional stations, production houses and other content providers.
3. Environments, products and technology for workplace
6. Sport digitalisation in cities
7. Innovative and sustainable sports
11. Performance of sports clubs and federations
15. Exergaming
16. Solutions for fitness centres
Brainstorm plans to developed an affordable broadcasting solution providing virtual sets for sports and active lifestyle content. Designed to enhance media impact and social media engagement, it enables local events, independent creators, and small sports organizations to achieve professional-quality productions with 3D graphics and virtual environments, without requiring high-end TV resources.
The development of the solution would be fully carried out by our team. We are looking for a partner to integrate the system into their current setup and conduct real-world testing and validation. This collaboration will ensure that the technology meets the practical needs of sports broadcasting and content creation while enhancing the overall user experience.
To achieve this, we seek partners who can provide a relevant, real-world environment to test the system. The ideal partners include:
– Companies that organize sports events – Local leagues, regional tournaments, and independent sports broadcasters who need cost-effective virtual production tools to enhance their media presence. These organizations can validate the system’s performance in live event scenarios, ensuring it meets and enhances the dynamic needs of sports broadcasting. This partnership supports the digitalization of sports and improves fan engagement through virtual environments.
– Sports federations and clubs – National or regional federations, as well as local clubs, can benefit from professional-looking virtual sets to improve the presentation of their matches, events, and competitions. By partnering with them, we can refine the system’s usability for structured sports organizations that want to modernize their media output.
– Gyms and fitness centers – The solution can be adapted for interactive fitness sessions, virtual training environments, or enhanced live workout broadcasts. These partners would help us explore how the system can be used beyond traditional sports events, extending its applicability to the fitness and wellness industry. It enables innovative projects for sports practice in the workplace, supporting corporate wellness programs and reducing sedentary lifestyles.
– Sports content creators and streaming platforms – Independent streamers, and sports influencers who want to produce higher-quality content can serve as key validators. They would test how effectively the solution integrates into individual production setups and how it improves audience engagement as it provides virtual content that can inspire wider participation in sports.
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